


UI is obviously a work in progress so I won\u2019t be too harsh, but there needs to at least be feedback when capturing a camera shot. Auto-generating a lighting plan would be an amazing feature. Also nice would be the ability to group lights, so you can control or turn off multiple fixtures at once. The ability to turn off a light while preserving it\u2019s intensity would be helpful. The other cameras should all behave in the same way.

This could apply to flags as well, soft boxes, etc. No fresnel lights? No China balls? No 1x1 LED panels? Perhaps a single LED panel that could be resized would be best. And maybe a hotkey to change cameras if you have more than one. Rather than having to re-enter it all the time (and risk accidentally changing the framing). I suppose it depends on who\u2019s using it, but as a cinematographer, I\u2019m asking myself why there\u2019s a full-fledged character posing system when there isn\u2019t any bounce? Why are there different shape rooftops when I can\u2019t simply build a simple square room at a given LxWxH? If this is primarily a cinematography tool, the priorities seem a bit out of order.īiggest issue: it would make much more sense to have a camera\u2019s view constantly Picture-in-Picture at the corner of the screen while you light. Like most have said, this is a great app in the making, it just isn\u2019t quite there yet. The player uses real world based film equipment equipment to photograph and light realistic environments made in Unreal Engine 4.Ĭine Tracer Early Release is a Single Player "Open World / Sandbox" experience where players are free create whatever types of scenes, sets, lighting setups they can dream up. About This Game Cine Tracer is a realistic cinematography simulator designed by cinematographer Matt Workman of Cinematography Database.
